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April 2006
This article was originally published in
Presence: Teleoperators and Virtual Environments
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ARTICLES
Measuring Gaze Direction Perception Capability of Humans to Design Human Centered Communication Systems
Presence: Teleoperators and Virtual Environments (2006) 15 (2): 123–138.
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv
Presence: Teleoperators and Virtual Environments (2006) 15 (2): 139–162.
Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv
Presence: Teleoperators and Virtual Environments (2006) 15 (2): 163–185.
Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments
Presence: Teleoperators and Virtual Environments (2006) 15 (2): 186–203.
Place, Sense of Place, and Presence
Presence: Teleoperators and Virtual Environments (2006) 15 (2): 204–217.
Forum
On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part I
Presence: Teleoperators and Virtual Environments (2006) 15 (2): 218–234.
The Borderline of Science: On the Value of Factor Analysis for Understanding Presence
Presence: Teleoperators and Virtual Environments (2006) 15 (2): 235–244.
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