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August 2006
This article was originally published in
Presence: Teleoperators and Virtual Environments
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Cover Image
Cover Image
Presence 2005: Eighth International Workshop I
Special Issue: Presence 2005 Conference: Eighth International Workshop I
Articles
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction
Presence: Teleoperators and Virtual Environments (2006) 15 (4): 359–372.
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
Presence: Teleoperators and Virtual Environments (2006) 15 (4): 373–380.
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence: Teleoperators and Virtual Environments (2006) 15 (4): 381–392.
An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography
Presence: Teleoperators and Virtual Environments (2006) 15 (4): 393–402.
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Presence: Teleoperators and Virtual Environments (2006) 15 (4): 403–418.
The Effect that the Visual and Haptic Problems Associated with Touching a Projection Augmented Model Have on Object-Presence
Presence: Teleoperators and Virtual Environments (2006) 15 (4): 419–437.
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments (2006) 15 (4): 438–454.
Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality
Presence: Teleoperators and Virtual Environments (2006) 15 (4): 455–464.
Forum
On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part II
Presence: Teleoperators and Virtual Environments (2006) 15 (4): 465–482.
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