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June 2008
This article was originally published in
Presence: Teleoperators and Virtual Environments
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Articles
Applying Telepresence to Incident Management: The Virtual Incident Command Center
Presence: Teleoperators and Virtual Environments (2008) 17 (3): 231–241.
The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments
Presence: Teleoperators and Virtual Environments (2008) 17 (3): 242–255.
The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression
Presence: Teleoperators and Virtual Environments (2008) 17 (3): 256–268.
A Room with a Cue: The Efficacy of Movement Parallax, Occlusion, and Blur in Creating a Virtual Window
Wijnand A. IJsselsteijn, Willem Oosting, Ingrid M. L. C. Vogels, Yvonne A. W. de Kort, Evert van Loenen
Presence: Teleoperators and Virtual Environments (2008) 17 (3): 269–282.
Vection Change Exacerbates Simulator Sickness in Virtual Environments
Presence: Teleoperators and Virtual Environments (2008) 17 (3): 283–292.
Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence
Presence: Teleoperators and Virtual Environments (2008) 17 (3): 293–309.
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