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December 2010
This article was originally published in
Presence: Teleoperators and Virtual Environments
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In this Issue
Special Issue
Special Section: Best Papers from JVRC'09 Guest Editors' Introduction
Presence: Teleoperators and Virtual Environments (2010) 19 (6): iii.
Hand-Based Disocclusion for the World-in-Miniature Metaphor
Presence: Teleoperators and Virtual Environments (2010) 19 (6): 499–512.
Fluid Dynamic Considerations for Realistic Odor Presentation Using Olfactory Display
Presence: Teleoperators and Virtual Environments (2010) 19 (6): 513–526.
The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments
Presence: Teleoperators and Virtual Environments (2010) 19 (6): 527–543.
Effects of Long-Term Adaptation to Sway-Yoked Visual Motion and Galvanic Vestibular Stimulation on Visual and Vestibular Control of Posture
Presence: Teleoperators and Virtual Environments (2010) 19 (6): 544–556.
Articles
Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention
Presence: Teleoperators and Virtual Environments (2010) 19 (6): 557–568.
New Method to Measure End-to-End Delay of Virtual Reality
Presence: Teleoperators and Virtual Environments (2010) 19 (6): 569–584.
Perceived Digital Game Realism: A Quantitative Exploration of its Structure
Presence: Teleoperators and Virtual Environments (2010) 19 (6): 585–600.
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