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December 2011
This article was originally published in
Presence: Teleoperators and Virtual Environments
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Cover Image
Force and Contact Location Shading Methods for Use Within Two- and Three-Dimensional Polygonal Environments
Presence: Teleoperators and Virtual Environments (2011) 20 (6): 505–528.
Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain–Computer Interface with Integrated Stimulation and Real-Time Feedback
Presence: Teleoperators and Virtual Environments (2011) 20 (6): 529–544.
Benefits of Matching Accommodative Demands to Vergence Demands in a Binocular Head-Mounted Display: A Study on Stereo Fusion Times
Presence: Teleoperators and Virtual Environments (2011) 20 (6): 545–558.
Beyond the Looking Glass: Fooling the Brain with the Augmented Mirror Box
Presence: Teleoperators and Virtual Environments (2011) 20 (6): 559–576.
Modeling Prehension for Physical Collaboration in Virtual Environments
Presence: Teleoperators and Virtual Environments (2011) 20 (6): 577–590.
Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment
Presence: Teleoperators and Virtual Environments (2011) 20 (6): 591–619.
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