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Winter 2012
This article was originally published in
Presence: Teleoperators and Virtual Environments
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Cover Image
Cover Image
In this Issue
Guest Editors
Special Issue: Virtual Environments and Rehabilitation Guest Editors' Introduction
Presence: Teleoperators and Virtual Environments (2012) 21 (1): iii–v.
Virtual Rehabilitation Environment Using Principles of Intrinsic Motivation and Game Design
Presence: Teleoperators and Virtual Environments (2012) 21 (1): 1–15.
Interactive Gait Rehabilitation System with a Locomotion Interface for Training Patients to Climb Stairs
Presence: Teleoperators and Virtual Environments (2012) 21 (1): 16–30.
Validating the Neuro VR-Based Virtual Version of the Multiple Errands Test: Preliminary Results
Presence: Teleoperators and Virtual Environments (2012) 21 (1): 31–42.
A Dual-Modal Virtual Reality Kitchen for (Re)Learning of Everyday Cooking Activities in Alzheimer's Disease
Presence: Teleoperators and Virtual Environments (2012) 21 (1): 43–57.
Interactive Graphical Design of 3D Serious Neurorehabilitation Games
Presence: Teleoperators and Virtual Environments (2012) 21 (1): 58–68.
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation
Presence: Teleoperators and Virtual Environments (2012) 21 (1): 69–84.
Development of a Physics-Based Target Shooting Game to Train Amputee Users of Multijoint Upper Limb Prostheses
Presence: Teleoperators and Virtual Environments (2012) 21 (1): 85–95.
Adaptive Generation of Emotional Impact Using Enhanced Virtual Environments
Presence: Teleoperators and Virtual Environments (2012) 21 (1): 96–116.
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