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Summer 2014
This article was originally published in
Presence: Teleoperators and Virtual Environments
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Cover Image
Cover Image
In this Issue
Editorial Notes
Guest Editors
Special Section: Robots, Virtual Reality, and Brain–Computer Interfaces in Telepresence Guest Editors’ Introduction
Presence: Teleoperators and Virtual Environments (2014) 23 (3): iv–vi.
Articles
fMRI-Based Robotic Embodiment: Controlling a Humanoid Robot by Thought Using Real-Time fMRI
Presence: Teleoperators and Virtual Environments (2014) 23 (3): 229–241.
Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment
Presence: Teleoperators and Virtual Environments (2014) 23 (3): 242–252.
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario
Presence: Teleoperators and Virtual Environments (2014) 23 (3): 253–266.
Controller Required? The Impact of Natural Mapping on Interactivity, Realism, Presence, and Enjoyment in Motion-Based Video Games
Presence: Teleoperators and Virtual Environments (2014) 23 (3): 267–286.
Achieving Participant Acceptance of their Avatars
Presence: Teleoperators and Virtual Environments (2014) 23 (3): 287–299.
Fuzzy Navigation Engine: Mitigating the Cognitive Demands of Semi-Natural Locomotion
Presence: Teleoperators and Virtual Environments (2014) 23 (3): 300–319.
Perception-Based Traffic Control for Shared Haptic Virtual Environments
Presence: Teleoperators and Virtual Environments (2014) 23 (3): 320–338.
Forum Call for Papers
Living Virtual Heritage: Agents and Enhanced Environments
Presence: Teleoperators and Virtual Environments (2014) 23 (3): 339.
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