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Winter 2016
This article was originally published in
Presence: Teleoperators and Virtual Environments
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Cover Image
In this Issue
Guest Editor
Special Section: Best Short Papers from IEEE Virtual Reality 2015 Guest Editors' Introduction
Presence: Teleoperators and Virtual Environments (2016) 25 (1): iii.
Articles
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups
Presence: Teleoperators and Virtual Environments (2016) 25 (1): 1–16.
Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach
Presence: Teleoperators and Virtual Environments (2016) 25 (1): 17–32.
Optical Touch Sensing on Nonparametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences
Presence: Teleoperators and Virtual Environments (2016) 25 (1): 33–46.
Force Discrimination Ability of the Human Hand near Absolute Threshold for the Design of Force Feedback Systems in Teleoperations
Presence: Teleoperators and Virtual Environments (2016) 25 (1): 47–60.
From Faux-Social to Pro-Social: The Mediating Role of Copresence in Developing Expectations of Social Support in a Game
Presence: Teleoperators and Virtual Environments (2016) 25 (1): 61–74.
Forum Short Paper
Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality
Presence: Teleoperators and Virtual Environments (2016) 25 (1): 75–77.
Forum Book Review
Fundamentals of Wearable Computers and Augmented Reality, Second Edition
Presence: Teleoperators and Virtual Environments (2016) 25 (1): 78–79.
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