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Issues
Fall 2017
This article was originally published in
Presence: Teleoperators and Virtual Environments
Special Issue: Virtual and Augmented Reality in Culture and Heritage (II)
Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality (Part II): Guest Editors’ Introduction
Presence: Teleoperators and Virtual Environments (2017) 26 (4): iii–iv.
Articles
Forgotten Industrial Heritage in Virtual Reality—Case Study: Old Power Plant in Piešt’any, Slovakia
Presence: Teleoperators and Virtual Environments (2017) 26 (4): 355–365.
Evaluating Learnability in a 3D Heritage Tour
Presence: Teleoperators and Virtual Environments (2017) 26 (4): 366–377.
Madam Snake White: A Case Study on Virtual Reality Continuum Applications for Singaporean Culture and Heritage at Haw Par Villa
Presence: Teleoperators and Virtual Environments (2017) 26 (4): 378–388.
Data-Driven Modeling for Chinese Ancient Architecture
Presence: Teleoperators and Virtual Environments (2017) 26 (4): 389–401.
Alternating Reality: An Interweaving Narrative of Physical and Virtual Cultural Exhibitions
Presence: Teleoperators and Virtual Environments (2017) 26 (4): 402–419.
Exploring the Use of Robots for Museum Settings and for Learning Heritage Languages and Cultures at the Chinese Heritage Centre
Presence: Teleoperators and Virtual Environments (2017) 26 (4): 420–435.
Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors
Presence: Teleoperators and Virtual Environments (2017) 26 (4): 436–452.
Forum
The Disconnect between Real and Virtually Real Worlds: The Challenges of Using VR with Adolescents
Presence: Teleoperators and Virtual Environments (2017) 26 (4): 453.
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