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Winter 1996
This article was originally published in
Presence: Teleoperators and Virtual Environments
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In this Issue
ARTICLES
A Three-Dimensional Building Authoring Tool Based on Line Drawing Understanding
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 1–12.
The UC Berkeley System for Interactive Visualization of Large Architectural Models
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 13–44.
Visibility Computation for Efficient Walkthrough of Complex Environments
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 45–60.
An Alternate Way to Generate Virtual Worlds:A Study of Image Processing Technology for Synthetic Sensations
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 61–71.
Virtual Modeling of Urban Environments
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 72–86.
A Visit to the Dresden Frauenkirche
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 87–94.
Effect of Frame Rate and Force Feedback on Virtual Object Manipulation
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 95–108.
Comments on the Use of Olfactory Displays for Virtual Environments
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 109–121.
Methods to Calibrate Projection Transformation Parameters for See-Through Head-Mounted Displays
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 122–135.
FORUM LAB REVIEWS
Large Models for Virtual Environments: A Review of Work by the Architectural Walkthrough Project at UNC
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 136–145.
Rapid Modeling and Design in Virtual Environments
Presence: Teleoperators and Virtual Environments (1996) 5 (1): 146–158.
FORUM
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