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April 1999
This article was originally published in
Presence: Teleoperators and Virtual Environments
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In this Issue
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
Presence: Teleoperators and Virtual Environments (1999) 8 (2): 127–139.
Navigating Large-Scale Virtual Environments: What Differences Occur Between Helmet-Mounted and Desk-Top Displays?
Presence: Teleoperators and Virtual Environments (1999) 8 (2): 157–168.
Virtual Reality-Induced Symptoms and Effects (VRISE)
Presence: Teleoperators and Virtual Environments (1999) 8 (2): 169–186.
Human Motion Capture Driven by Orientation Measurements
Presence: Teleoperators and Virtual Environments (1999) 8 (2): 187–203.
Assembly Planning Effectiveness Using Virtual Reality
Presence: Teleoperators and Virtual Environments (1999) 8 (2): 204–217.
Forum
The COVEN Project: Exploring Applicative, Technical, and Usage Dimensions of Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments (1999) 8 (2): 218–236.
Effects of Stereopsis and Head Tracking on Performance Using Desktop Virtual Environment Displays
Presence: Teleoperators and Virtual Environments (1999) 8 (2): 237–240.
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments (1999) 8 (2): 241–244.
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