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August 2000
This article was originally published in
Presence: Teleoperators and Virtual Environments
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In this Issue
Human-Centered Design of a Spine Biopsy Simulator and the Effects of Visual and Force Feedback on Path-Tracking Performance
Presence: Teleoperators and Virtual Environments (2000) 9 (4): 337–349.
How VR-Based Reach-to-Grasp Experiments Can Help to Understand Movement Organization within the Human Brain
Presence: Teleoperators and Virtual Environments (2000) 9 (4): 350–359.
Stereo Augmented Reality in the Surgical Microscope
Presence: Teleoperators and Virtual Environments (2000) 9 (4): 360–368.
Investigations into Performance of Minimally Invasive Telesurgery with Feedback Time Delays
Presence: Teleoperators and Virtual Environments (2000) 9 (4): 369–382.
Investigations toward Using VRML for Distributed Medical Collaboration
Presence: Teleoperators and Virtual Environments (2000) 9 (4): 383–393.
Estimation of Virtually Perceived Length
Presence: Teleoperators and Virtual Environments (2000) 9 (4): 394–398.
Perception of Material from Contact Sounds
Presence: Teleoperators and Virtual Environments (2000) 9 (4): 399–410.
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