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October 2000
This article was originally published in
Presence: Teleoperators and Virtual Environments
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In this Issue
Navigation, Wayfinding, and Place Experience within a Virtual City
Presence: Teleoperators and Virtual Environments (2000) 9 (5): 435–447.
A Model to Support the Design of Multiplayer Games
Presence: Teleoperators and Virtual Environments (2000) 9 (5): 448–462.
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions
Presence: Teleoperators and Virtual Environments (2000) 9 (5): 463–472.
Fuzzy Posture Input for Virtual-Hand Models
Presence: Teleoperators and Virtual Environments (2000) 9 (5): 473–485.
Virtual Reality: A Tool for Assembly?
Presence: Teleoperators and Virtual Environments (2000) 9 (5): 486–496.
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments (2000) 9 (5): 497–503.
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