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Issues
2021
ISSN 1054-7460
EISSN 1531-3263
Special Section on Immersive Visual Storytelling
Visual Storytelling and Narrative Experiences in Extended Reality: Guest Editors’ Introduction
PRESENCE: Virtual and Augmented Reality (2021) 30: 1–4.
Voxel-Based Immersive Mixed Reality: A Framework for Ad Hoc Immersive Storytelling
PRESENCE: Virtual and Augmented Reality (2021) 30: 5–29.
Experiential Challenges of and Opportunities for Applying Immersive Technologies with Storytelling
PRESENCE: Virtual and Augmented Reality (2021) 30: 31–43.
Towards Immersive Generosity: The Need for a Novel Framework to Explore Large Audiovisual Archives through Embodied Experiences in Immersive Environments
PRESENCE: Virtual and Augmented Reality (2021) 30: 45–59.
Queer Psycho and the He Circus: Applying Queering, Magic, and More-than-Human Theories to Immersive Visual Story Worlds as an Antidote to Late Capitalism
PRESENCE: Virtual and Augmented Reality (2021) 30: 61–83.
Problematizing Realism: Confronting Colonial Perspectives and Engaging Complexities of Landscape Through “Ghost Textures”
PRESENCE: Virtual and Augmented Reality (2021) 30: 85–98.
AR Cinema: Visual Storytelling and Embodied Experiences with Augmented Reality Filters and Backgrounds
PRESENCE: Virtual and Augmented Reality (2021) 30: 99–123.
Designing Enactive Co-Presence: Second-Order Simulation of Empathy for Artificial Humans in Narrative Contexts
PRESENCE: Virtual and Augmented Reality (2021) 30: 149–166.
How Was It for You? Qualitative Observational Methods to Assess the Experiential Value of Two Immersive Augmented Reality Stories: A Case Study
PRESENCE: Virtual and Augmented Reality (2021) 30: 125–148.
Exploring Location-Based AR Narrative Design for Historic Site
PRESENCE: Virtual and Augmented Reality (2021) 30: 167–184.
Research Articles
The Effect of Self-Controlling Difficulty Levels in a Virtual Environment
PRESENCE: Virtual and Augmented Reality (2021) 30: 185–201.
Do Object Affordances Modulate the Sense of Embodiment in Virtual Human--Tool Interaction? Reflection for the Interactive Artificial Environment
PRESENCE: Virtual and Augmented Reality (2021) 30: 203–212.
Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments
PRESENCE: Virtual and Augmented Reality (2021) 30: 213–231.
The Relationship between Immersion and Psychophysiological Indicators
PRESENCE: Virtual and Augmented Reality (2021) 30: 233–262.
Exploring the Usability of Phone-Based Virtual Reality in Management-Communication Training
PRESENCE: Virtual and Augmented Reality (2021) 30: 263–279.
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