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Issues
2022
ISSN 1054-7460
EISSN 1531-3263
Rethinking the Knowledge Transfer Process Through the Use of Metaverse: A Qualitative Study of Organizational Learning Approach for Remote Workplace
PRESENCE: Virtual and Augmented Reality (2022) 31: 229–244.
Enhancing Engagement and Learning Outcomes in Architectural Computing Design Education: A Study on the Implementation of Augmented Reality
PRESENCE: Virtual and Augmented Reality (2022) 31: 245–256.
A Qualitative Case Study on Deconstructing Presence for Young Adults and Older Adults
PRESENCE: Virtual and Augmented Reality (2022) 31: 257–281.
Special Section on Extended Reality (XR) as a Communication Medium
Extended Reality (XR) as a Communication Medium: Special Issue Guest Editorial
PRESENCE: Virtual and Augmented Reality (2022) 31: 1–4.
Localization and Prediction of Visual Targets' Position in Immersive Virtual Reality
PRESENCE: Virtual and Augmented Reality (2022) 31: 5–21.
VR Dance Training System Capable of Human Motion Tracking and Automatic Dance Evaluation
PRESENCE: Virtual and Augmented Reality (2022) 31: 23–45.
An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy
PRESENCE: Virtual and Augmented Reality (2022) 31: 47–67.
Virtual Reality for Telecollaboration Among Teachers of an Additional Language: Insights from the Multimodal (Inter)action Analysis
PRESENCE: Virtual and Augmented Reality (2022) 31: 69–87.
Augmented Reality in Physics Education: Students with Intellectual Disabilities Inquire the Structure of Matter
PRESENCE: Virtual and Augmented Reality (2022) 31: 89–106.
A Scoping Review of the Metaverse for Software Engineering Education: Overview, Challenges, and Opportunities
PRESENCE: Virtual and Augmented Reality (2022) 31: 107–146.
Nonverbal Communication in Immersive Virtual Reality through the Lens of Presence: A Critical Review
PRESENCE: Virtual and Augmented Reality (2022) 31: 147–187.
Articles
A New Meta-Analysis of the Proteus Effect: Studies in VR Find Stronger Effect Sizes
PRESENCE: Virtual and Augmented Reality (2022) 31: 189–202.
Augmented Reality Based on Apollo Lunar Imagery: Searching for Stars and Adding Virtual Objects
PRESENCE: Virtual and Augmented Reality (2022) 31: 203–227.
The Shortcomings of Video Conferencing Technology, Methods for Revealing Them, and Emerging XR Solutions
PRESENCE: Virtual and Augmented Reality (2022) 31: 283–305.
Virtual Reality Versus Flatscreen Pornography: Correlations and Effects on Relationship Satisfaction, Rape-Myth Acceptance, and Problematic Use
PRESENCE: Virtual and Augmented Reality (2022) 31: 307–325.
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