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Issues
2023
ISSN 1054-7460
EISSN 1531-3263
In this Issue
Mapping the Viewer Experience in Cinematic Virtual Reality: A Systematic Review
PRESENCE: Virtual and Augmented Reality (2023) 32: 205–229.
SmallTAL: Real-Time Egocentric Online Temporal Action Localization for the Data-Impoverished
PRESENCE: Virtual and Augmented Reality (2023) 32: 179–203.
Examining the Proteus Effect in the Context of Healthy Food Choices and Intentions to Eat Healthy: The Role of Avatar Body Size, Avatar Allocation Type, and Visual Perspective
PRESENCE: Virtual and Augmented Reality (2023) 32: 231–259.
Special Section on Virtual Rehabilitation
Guest Editor's Introduction to the Special Section on Virtual Rehabilitation
PRESENCE: Virtual and Augmented Reality (2023) 32: 1–2.
The Application of Immersive Virtual Reality and Machine Learning for the Assessment of Unilateral Spatial Neglect
PRESENCE: Virtual and Augmented Reality (2023) 32: 3–22.
Design and Evaluation of Virtual Reality Environments for Claustrophobia
PRESENCE: Virtual and Augmented Reality (2023) 32: 23–34.
Mediating Interpersonal Synchronization in Children through a Full-Body Mixed Reality System: Analysis of the Pre-Interactive Mandala Experience
PRESENCE: Virtual and Augmented Reality (2023) 32: 35–51.
Influence of Visual Augmented Feedback on Walking Speed Perception in Immersive Virtual Reality
PRESENCE: Virtual and Augmented Reality (2023) 32: 53–64.
Articles
Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury
PRESENCE: Virtual and Augmented Reality (2023) 32: 65–79.
Mixed-Reality-Based Teleoperation Grasping Control
PRESENCE: Virtual and Augmented Reality (2023) 32: 81–98.
The Effects of Whole-Hand Interactions with One Fingertip Vibrotactile Feedback on Cooperative VR Game Experience and Performance
PRESENCE: Virtual and Augmented Reality (2023) 32: 99–115.
The Phenomenon of Presence in Virtual Reality Is Mistakenly Equated with Immersion
PRESENCE: Virtual and Augmented Reality (2023) 32: 117–127.
Effects of Habituation on Spatiotemporal Gait Measures in Younger Adults
PRESENCE: Virtual and Augmented Reality (2023) 32: 129–146.
Breaking Disciplinary Boundaries in Studies of Audience Experience of Engagement with Art and Immersive Virtual Stories
PRESENCE: Virtual and Augmented Reality (2023) 32: 147–162.
Game Behaviors among Adolescent MOBA Gamers in China: The Effects of Demographics, Trait Aggression, and Game Motivations
PRESENCE: Virtual and Augmented Reality (2023) 32: 163–177.
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