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Issues
2024
ISSN 1054-7460
EISSN 1531-3263
In this Issue
Special Issue on Immersive Visualization
Past, Present, and Future Thoughts on Immersive Visualization Laboratories Through the Story of the Wisconsin Institute for Discovery Virtual Environments Group
PRESENCE: Virtual and Augmented Reality (2024) 33: 1–12.
Center for Cyber-Physical Systems: Immersive Visualization and Simulation Environment
PRESENCE: Virtual and Augmented Reality (2024) 33: 13–29.
Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment
PRESENCE: Virtual and Augmented Reality (2024) 33: 31–55.
Immersive and Interactive 3D Visualization of Large-Scale Geoscientific Data
PRESENCE: Virtual and Augmented Reality (2024) 33: 57–76.
Electronic Visualization Laboratory's 50th Anniversary Retrospective: Look to the Future, Build on the Past
PRESENCE: Virtual and Augmented Reality (2024) 33: 77–127.
A 15-Year Retrospective on Immersive Visualization Lessons from the Applied Visualization Laboratory
PRESENCE: Virtual and Augmented Reality (2024) 33: 129–143.
Ten Years of Operating a Center with Large-Scale Virtual-Reality Installations: Developments and Learnings
PRESENCE: Virtual and Augmented Reality (2024) 33: 405–423.
Articles
Examination of the Effect of the Real-Life Meaning of the Stimulus on the Self-Motion Illusion
PRESENCE: Virtual and Augmented Reality (2024) 33: 145–160.
The Effects of Virtual Reality Used in Healthcare Education on Cybersickness and Sense of Presence: A Systematic Review
PRESENCE: Virtual and Augmented Reality (2024) 33: 161–178.
People's Intentions to Use Metaverse Technology: Investigating the Role of Gratifications and Perceptions
PRESENCE: Virtual and Augmented Reality (2024) 33: 179–192.
Investigating the Factors Influencing User Loyalty, Purchase Intention, and Word-of-Mouth in Virtual Reality
PRESENCE: Virtual and Augmented Reality (2024) 33: 193–219.
Contribution of Virtual Reality to the Reproduction of Social Interaction Characteristics in Neuropsychology: A Systematic Review of the Literature
PRESENCE: Virtual and Augmented Reality (2024) 33: 221–253.
Assessment and Application of Digital Museum Visitors' Emotional Experience Based on Virtual Reality Technology and Emotion Recognition Algorithm
PRESENCE: Virtual and Augmented Reality (2024) 33: 255–268.
First-Person Experience in Virtual Reality Sport Advertisements: Transportation of Embodied Empathy
PRESENCE: Virtual and Augmented Reality (2024) 33: 269–286.
The Influence of Immersion on Situational Awareness in a Virtual Environment
PRESENCE: Virtual and Augmented Reality (2024) 33: 287–313.
Unleashing the Power of Engage Virtual Reality Learning App: A Syntactic Complexity Boost in Intermediate EFL Students' Oral Performance
PRESENCE: Virtual and Augmented Reality (2024) 33: 315–337.
Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality
PRESENCE: Virtual and Augmented Reality (2024) 33: 339–366.
Bridging the Headset: Engagement, Collaboration, and Learning in and around Virtual Reality
PRESENCE: Virtual and Augmented Reality (2024) 33: 367–388.
How Interaction Techniques Affect Workload in a Virtual Environment During Multitasking
PRESENCE: Virtual and Augmented Reality (2024) 33: 389–403.
Alone Together, Together Alone: The Effects of Social Context on Nonverbal Behavior in Virtual Reality
PRESENCE: Virtual and Augmented Reality (2024) 33: 425–451.
Model-Mediated Teleoperation: An Operator-Centric Perspective
PRESENCE: Virtual and Augmented Reality (2024) 33: 453–467.
Tokens of Reality: On the Prospective Nature of Virtual Consciousness
PRESENCE: Virtual and Augmented Reality (2024) 33: 469–480.
Mismatches between 3D Content Acquisition and Perception Cause More Visually Induced Motion Sickness
PRESENCE: Virtual and Augmented Reality (2024) 33: 481–492.
Erratum
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