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Carol Strohecker
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Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2000) 9 (1): 97–107.
Published: 01 February 2000
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We describe a tool enabling nonprofessionals to create digital layouts for large-scale graphical virtual environments. The design tool is based on “elements of the city image” as described by the urban planner, Kevin Lynch (1960). These elements serve as both organizational principle and navigational aid. Further work is needed to situate the tool within a virtual environment so that output from the tool is transformed as extensions to the virtual world. Here we describe the theoretical basis for the tool, implementation of an initial prototype that illustrates a virtual world through a series of composited frames, and next-step revisions stemming from users' experiences with the prototype.
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (1997) 6 (3): 339–349.
Published: 01 June 1997
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This paper describes premises of a video, Zircus , presenting a design for a virtual environment. The video is a basis for discussion—a sketch, rather than a specification, of a virtual playspace and interactions that can happen there. The playspace is conceived as a learning environment in which constructive activities can focus thinking on certain sets of ideas. Conversations within the multiuser environment can also be conducive to learning, as well as to developing an online community. These actions and conversations would depend on a future system combining technologies in networked graphics, speech, AI, various input devices, and high-level software for constructing animations and audio/video sequences. Taking the ideas in Zircus from sketch to implementation will require contributions from researchers in a range of disciplines, including architectural design, film media, learning theory, and computer science.