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Craig D. Murray
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Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2000) 9 (5): 435–447.
Published: 01 October 2000
Abstract
View articletitled, Navigation, Wayfinding, and Place Experience within a Virtual City
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for article titled, Navigation, Wayfinding, and Place Experience within a Virtual City
We report a qualitative study of navigation, wayfinding, and place experience within a virtual city. “Cityscape” is a virtual environment (VE), partially algorithmically generated and intended to be redolent of the aggregate forms of real cities. In the present study, we observed and interviewed participants during and following exploration of a desktop implementation of Cityscape. A number of emergent themes were identified and are presented and discussed. Observing the interaction with the virtual city suggested a continuous relationship between real and virtual worlds. Participants were seen to attribute real-world properties and expectations to the contents of the virtual world. The implications of these themes for the construction of virtual environments modeled on real-world forms are considered.
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2000) 9 (2): 137–148.
Published: 01 April 2000
Abstract
View articletitled, Presence Accompanying Induced Hearing Loss: Implications for Immersive Virtual Environments
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for article titled, Presence Accompanying Induced Hearing Loss: Implications for Immersive Virtual Environments
Gilkey and Weisenberger (1995) discussed the experience of sound and its importance for a sense of presence within an encompassing virtual environment. In this paper, we develop Gilkey and Weisenberger's work in three ways. Firstly, we review theoretical work regarding the role of auditory information in perceptual experience. Secondly, we report on previous empirical studies of induced hearing loss that have implicitly addressed issues pertinent to an understanding of presence in virtual environments. We draw on this work to further inform the theoretical contribution made to the study of presence with regards to auditory experience. Thirdly, we report our empirical work on induced hearing loss, addressing issues associated with presence using both qualitative and quantitative methodologies. We report our findings and discuss methodological issues surrounding the investigation of presence. This work found that participants have difficulty in expressing their experience within the constraints of more-traditional research methods. Evidence emerged of different forms of presence experience, including, in our terminology, social, environmentally anchored , and self-presence. Finally, we discuss the implications of this work for the development of immersive virtual environments.