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Daniel Gopher
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Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2012) 21 (3): 295–304.
Published: 01 August 2012
Abstract
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The stiffness properties of an environment are perceived during active manual manipulation primarily by processing force cues and position-based tactile, kinesthetic, and visual information. Using a two alternative forced choice (2AFC) stiffness discrimination task, we tested how the perceiver integrates stiffness-related information based on sensory feedback from one or two modalities and the origins of within-session shifts in stiffness discrimination ability. Two factors were investigated: practice and the amount of available sensory information. Subjects discriminated between the stiffness of two targets that were presented either haptically or visuohaptically in two subsequent blocks. Our results show that prior experience in a unisensory haptic stiffness discrimination block greatly improved performance when visual feedback was subsequently provided along with haptic feedback. This improvement could not be attributed to effects induced by practice or multisensory stimulus presentation. Our findings suggest that optimization integration theories of multisensory perception need to account for past sensory experience that may affect current perception of the task even within a single session.
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2011) 20 (1): 33–46.
Published: 01 February 2011
Abstract
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The use of virtual environments (VE) for training sports is quite natural when considering strategic or cognitive aspects. Using VE for sensorimotor training is more challenging, in particular with the difficulty of transferring the task learned in the virtual world to the real. Of special concern for the successful transfer is the adequate combination of training experience protocols and the delivery modes of multimodal feedback. Analyzing feedback in terms of information exchange, this work discusses different feedback combinations and their application to virtual reality training of rowing skills.