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Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2004) 13 (1): 99–111.
Published: 01 February 2004
Abstract
View articletitled, Interactive Simulation of Complex Audiovisual Scenes
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for article titled, Interactive Simulation of Complex Audiovisual Scenes
We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects. This is achieved by using modal synthesis for rigid bodies and rendering only those modes that we judge to be audible to a user observing the scene. We show how excitations of modes can be estimated and inaudible modes eliminated based on the masking characteristics of the human ear. We describe a novel technique for generating contact events by performing closed-form particle simulation and collision detection with the aid of programmable graphics hardware. The effectiveness of our system is shown in the context of suitably complex simulations.