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Francesco Ferrise
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Journal Articles
Publisher: Journals Gateway
PRESENCE: Virtual and Augmented Reality (2022) 31: 5–21.
Published: 01 December 2022
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Modern driver-assist and monitoring systems are severely limited by the lack of a precise understanding of how humans localize and predict the position of neighboring road users. Virtual Reality (VR) is a cost-efficient means to investigate these matters. However, human perception works differently in reality and in immersive virtual environments, with visible differences even between different VR environments. Therefore, when exploring human perception, the relevant perceptive parameters should first be characterized in the specific VR environment. In this paper, we report the results of two experiments that were designed to assess localization and prediction accuracy of static and moving visual targets in a VR setup developed using broadly available hardware and software solutions. Results of the first experiment provide a reference measure of the significant effect that distance and eccentricity have on localization error for static visual targets, while the second experiment shows the effect of time variables and contextual information on the localization accuracy of moving targets. These results provide a solid basis to test in VR the effects of different ergonomics and driver-vehicle interaction designs on perception accuracy.
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2010) 19 (4): 341–363.
Published: 01 August 2010
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This paper presents a system for the evaluation of the shape of aesthetic products. The evaluation of shapes is based on characteristic curves, which is a typical practice in the industrial design domain. The system, inspired by characteristic curves, is based on a haptic strip that conforms to a curve that the designer wishes to feel, explore, and analyze by physically touching it. The haptic strip is an innovative solution in the haptics domain, although it has some limitations concerning the domain of curves that can be actually represented. In order to extend this domain and make users feel the various curve features, for example curvature discontinuities, sound has been exploited as an additional information modality.
Includes: Multimedia, Supplementary data