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Gerald Seet
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Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2017) 26 (4): 420–435.
Published: 01 November 2017
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In this article, the challenges facing museums to offer more ways to provide information for learning have been reviewed. The use of social robotics has been explored within a museum setting, for guiding tours as well as for learning heritage languages and cultures. The article focuses on the design and development of two social robots for a heritage museum. The first robot is a virtual human character mounted on a mobile robotic platform. It has been implemented to serve as a museum guide. The second robot is a humanoid. It is programmed for bilingualism, which injected elements of culture learning and education. The objective was to develop robots as well as robotic and virtual reality applications primarily, and to explore the usability of these technologies in a heritage museum. The implemented robots have been deployed to validate the development work and to evaluate the feasibility of using these robots for cultural education among young children. Finally, we discuss our deployment experiences and offer suggestions for future work to improve the viability of the robots for a more elaborated deployment at public museums.
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2014) 23 (2): 155–171.
Published: 01 August 2014
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This paper presents a framework enabling navigational autonomy for a mobile platform with application scenarios specifically requiring a humanoid telepresence system. The proposal promises a reduced operator workload and safety during robot motion. In addition, the framework enables the inhabitor (human controlling the platform) to provide inputs for head and arm gesticulation. This allows the inhabitor to focus on interactions at the remote environment, rather than being engrossed in controlling robot navigation. This paper discusses the development of higher-level, human-like navigational behaviors such as following, accompanying, and guiding a person autonomously. A color histogram comparison and position matching algorithm has been developed to track the person using the Kinect sensors. In addition to providing a safe and easy-to-use system, the high-level behaviors are also required to be human-like in that the mobile platform obeys the laws of proxemics and other human interaction norms such as walking speed. This facilitates a higher level of experience for other humans interacting with the robotic platform. An obstacle avoidance function has also been implemented using the virtual potential field method. A preliminary evaluation was also conducted to validate the algorithm and to support the claim of reducing operator cognitive load due to navigation. In general, it was shown that navigation over a given route was accomplished at a faster pace with no instances of collision with the environment.