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Hyun Taek Kim
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Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2012) 21 (2): 203–212.
Published: 01 April 2012
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It has been demonstrated that recalibrations of audio-visual asynchrony are likely to occur in sensory processing rather than in the higher domains of cognition in the brain. The aim of the present study was to investigate recalibration of time perception to judge auditory and visual input simultaneity using a virtual environment (VE). A virtual corridor built for this experiment has depth of field, and includes six light sources (light-emitting diodes, LEDs) affixed on a computer monitor, which appear to be situated at different distances. Subjects in the VE were presented with both the flashes of LEDs and associated bursts of white noise with random stimulus onset asynchrony (SOA). Even though the auditory and visual stimuli were presented from the same distance on the display device, the subjects showed different time recalibration effects (TREs) depending on subjects' tendencies of immersion in VE. The results suggest that the differences in the TREs can be explained by subject-specific tendencies such as absorption to stimuli, which can construct subjective reality in top-down processing. Future research on neural substrates of recalibration for simultaneity will contribute toward understanding of how the brain creates the representation of spatiotemporal coherence.
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2008) 17 (1): 1–16.
Published: 01 February 2008
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We examined the efficacy of a new method to reduce cybersickness. A real-time cybersickness detection system was constructed with an artificial neural network whose inputs were the electrophysiological signals of subjects in a virtual environment. The system was equipped with a means of feedback; it temporarily provided a narrow field of view and a message about navigation speed deceleration, both of which acted as feedback outputs whenever electrophysiological inputs signaled the occurrence of cybersickness. This system is named cybersickness relief virtual environment (CRVE). Forty-seven subjects experienced the VR for 9.5 min twice in CRVE and non-CRVE conditions. The results indicated that the frequency of cybersickness and simulator sickness questionnaire scores were lower in the CRVE condition than in the non-CRVE condition. Subjects also showed a higher net increase in tachyarrhythmia from the baseline period to the virtual navigation period in the CRVE condition compared to the non-CRVE condition. These results suggest that a CRVE condition may be a countermeasure against cybersickness.