Skip Nav Destination
Close Modal
Update search
NARROW
Format
Journal
Date
Availability
1-1 of 1
Jennifer O'Meara
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Journal Articles
AR Cinema: Visual Storytelling and Embodied Experiences with Augmented Reality Filters and Backgrounds
UnavailablePublisher: Journals Gateway
PRESENCE: Virtual and Augmented Reality (2021) 30: 99–123.
Published: 01 December 2021
Abstract
View articletitled, AR Cinema: Visual Storytelling and Embodied Experiences with Augmented Reality Filters and Backgrounds
View
PDF
for article titled, AR Cinema: Visual Storytelling and Embodied Experiences with Augmented Reality Filters and Backgrounds
Through the simultaneous presence of graphically composed and materially existing elements, augmented reality (AR) offers ephemeral digital content that is the result of the momentary and, thus, unrepeatable alignment of a physical body and world and an AR system. Capturing the performative and embodied angles of screen-based AR through a combined film-analytical and cognitive lens, this paper focuses on how interfaces, content, and AR-manipulated bodies serve as apparatus for cinematic composition as well as storytelling and user engagement. Observing interactions with AR filters and backgrounds, we reflect on how users’ bodies and expressions that are mirrored on screen are translated into an immersive digital storyworld that exists in the temporal and spatial context of the AR experience and the related technology. AR filters and backgrounds’ affective quality, thus, lies in bodily control and in the creative act of choosing and moderating body characteristics, postures, and positions in real time in relation to the surrounding digitally manipulated or recorded environment. By moderating the representations of bodies and spaces as well as their interplay, AR users actively shape the visual composition of the on-screen space and, thereby, the visual narrative.