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Kung Wong LAU
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Journal Articles
Publisher: Journals Gateway
PRESENCE: Virtual and Augmented Reality 1–23.
Published: 18 April 2025
Abstract
View articletitled, Bringing Our Elderly to Chinese Heritage Gaming in Virtual Reality: A Study of Preserving and Revitalising Heritage Gameplay Experiences and Cultural Memories
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for article titled, Bringing Our Elderly to Chinese Heritage Gaming in Virtual Reality: A Study of Preserving and Revitalising Heritage Gameplay Experiences and Cultural Memories
Gameplay is one of the essential components of our culture and heritage. It brings collective memories and the formation of social networking within a particular time frame. This research explores the feasibility of preserving and revitalising heritage gameplay activities through the use of virtual reality (VR). The study aims to consolidate and clarify heritage games as a distinct field of study within the VR context. Experimental and historical research are applied to identify key heritage games and corresponding gameplay experiences, as reported by local elderly participants. A Chinese heritage game titled “Tag Game” was designed and produced for a post-experiment usability study that aimed to evaluate the elderly's overall gameplay experience and provide insights for future development in heritage gaming. The findings revealed a strong positive correlation between game challenge design and user enjoyment. Crucially, the sense of presence and immersive experience emerged as a crucial factor in enhancing overall gaming satisfaction among elderly players. The research team suggests that heritage game design should be informed by comprehensive historical and cultural studies to ensure the successful integration of these experiential elements. Focusing on participants' cultural memories can foster a more diverse heritage discourse and consolidate heritage games as a distinct research field.
Journal Articles
Publisher: Journals Gateway
PRESENCE: Virtual and Augmented Reality (2022) 31: 229–244.
Published: 01 December 2022
Abstract
View articletitled, Rethinking the Knowledge Transfer Process Through the Use of Metaverse: A Qualitative Study of Organizational Learning Approach for Remote Workplace
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for article titled, Rethinking the Knowledge Transfer Process Through the Use of Metaverse: A Qualitative Study of Organizational Learning Approach for Remote Workplace
This paper aims to explore the possibilities of implementing the tacit knowledge transfer process and practices in the metaverse and remote workplaces. Tacit knowledge transfer is crucial for organizational knowledge management and maintaining an organization's sustainable development. The research team believes that the use of the metaverse in remote workplaces is expected to revolutionize established organizational learning, knowledge management, and tacit knowledge transfer models. This research attempts to understand employees’ experiences from three perspectives: (1) the acceptance by both senior and junior staff of using the metaverse for training; (2) the experiences of tacit knowledge transfer over the metaverse; and (3) the role of immersion and interactivity during the knowledge transfer process. The significance of this research is the theoretical investigation of the tacit knowledge transfer model in the metaverse. This research is explorative in nature; therefore, this research is not going to generalize or prove the effectiveness of using the metaverse in the tacit knowledge transfer process, but rather explore the factors and deepen our understanding of these fundamental attributes. The findings of this research suggest a modification of the classical model SECI Matrix by adding a new component of “integration” in the transfer process.