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Synchronization in Virtual Realities
UnavailablePublisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (1992) 1 (1): 139–144.
Published: 01 February 1992
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Interactive graphics, and especially virtual reality systems, require synchronization of sight, sound, and user motion if they are to be convincing and natural. We present a solution to the synchronization problem that is based on optimal estimation methods.