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Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2007) 16 (2): 157–171.
Published: 01 April 2007
AbstractView article PDF
In a CAVE-like virtual environment spatial audio is typically reproduced with amplitude panning on loudspeakers behind the screens. We arranged a localization experiment where the subjects' task was to point to the perceived location of a sound source. Measured accuracy for a static source was as good as the accuracy in previous headphone experiments using head-related transfer functions. We also measured the localization accuracy of a moving auditory stimulus. The accuracy was decreased by an amount comparable to the minimum audible movement angle.