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Nobuo Koizumi
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Journal Articles
Virtual Gain for Audio Windows
UnavailablePublisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (1998) 7 (1): 53–66.
Published: 01 February 1998
Abstract
View articletitled, Virtual Gain for Audio Windows
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Audio windowing is a front-end, or user interface, to an audio system with a real-time spatial sound back end. Complementing directionalization by a digital signal processor (DSP), gain adjustment is used to control the volume of the various mixels ([sound] mixing elements). Virtual gain can be synthesized from components derived from collective iconic size, mutual distance, orientation and directivity, and selectively enabled according to room-wise partitioning of sources across sinks. This paper describes a derivation of virtual gain, and outlines the deployment of these expressions in an audio windowing system.
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (1994) 3 (1): 60–72.
Published: 01 February 1994
Abstract
View articletitled, Design and Control of Shared Conferencing Environments for Audio Telecommunication Using Individually Measured HRTFs
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for article titled, Design and Control of Shared Conferencing Environments for Audio Telecommunication Using Individually Measured HRTFs
A technique is presented for dynamically invoking a set of head-related transfer functions (HRTFs) and scaling gain, driven by a dynamic map in a graphic window. With such an interface, users may configure a virtual conferencing environment, manipulating virtual positions of teleconferees. The design of a personal headphone teleconferencing prototype is proposed, integrating spatialized sound presentation with individualized HRTF measurement using a bifunctional transducer. According to judgment tests, the use of individualized HRTFs instead of dummy-head HRTFs can reduce front-back sound image confusion.