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Tobias Langlotz
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Journal Articles
Publisher: Journals Gateway
PRESENCE: Virtual and Augmented Reality (2021) 30: 5–29.
Published: 01 December 2021
FIGURES
Abstract
View articletitled, Voxel-Based Immersive Mixed Reality: A Framework for Ad Hoc Immersive Storytelling
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for article titled, Voxel-Based Immersive Mixed Reality: A Framework for Ad Hoc Immersive Storytelling
Volumetric video recordings of storytellers, when experienced in immersive virtual reality, can elicit a sense of copresence between the user and the storyteller. Combining a volumetric storyteller with an appropriate virtual environment presents a compelling experience that can convey the story with a depth that is hard to achieve with traditional forms of media. Volumetric video production remains difficult, time-consuming, and expensive, often excluding cultural groups who would benefit most. The difficulty is partly due to ever-increasing levels of visual detail in computer graphics, and resulting hardware and software requirements. A high level of detail is not a requirement for convincing immersive experiences, and by reducing the level of detail, experiences can be produced and delivered using readily available, nonspecialized equipment. By reducing computational requirements in this way, storytelling scenes can be created ad hoc and experienced immediately—this is what we are addressing with our approach. We present our portable real-time volumetric capture system, and our framework for using it to produce immersive storytelling experiences. The real-time capability of the system, and the low data rates resulting from lower levels of visual detail, allow us to stream volumetric video in real time to enrich experiences with embodiment (seeing oneself) and with copresence (seeing others). Our system has supported collaborative research with Māori partners with the aim of reconnecting the dispersed Māori population in Aotearoa, New Zealand to their ancestral land through immersive storytelling. We present our system in the context of this collaborative work.
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (2017) 26 (1): 16–41.
Published: 01 February 2017
Abstract
View articletitled, Visual Coherence in Mixed Reality: A Systematic Enquiry
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for article titled, Visual Coherence in Mixed Reality: A Systematic Enquiry
Virtual and augmented reality, and other forms of mixed reality (MR), have become a focus of attention for companies and researchers. Before they can become successful in the market and in society, those MR systems must be able to deliver a convincing, novel experience for the users. By definition, the experience of mixed reality relies on the perceptually successful blending of reality and virtuality. Any MR system has to provide a sensory, in particular visually coherent, set of stimuli. Therefore, issues with visual coherence, that is, a discontinued experience of a MR environment, must be avoided. While it is very easy for a user to detect issues with visual coherence, it is very difficult to design and implement a system for coherence. This article presents a framework and exemplary implementation of a systematic enquiry into issues with visual coherence and possible solutions to address those issues. The focus is set on head-mounted display-based systems, notwithstanding its applicability to other types of MR systems. Our framework, together with a systematic discussion of tangible issues and solutions for visual coherence, aims at guiding developers of mixed reality systems for better and more effective user experiences.