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Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (1994) 3 (1): 73–80.
Published: 01 February 1994
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A mouse was modified to add tactile and force display. Tactile feedback, or display, was added via a solenoid driving a small pin protruding through a hole in the mouse button. Force feedback was added via an electromagnet and an iron mouse pad. Both enhancements were embedded in the mouse casing, increasing its weight from 103 to 148 g. In a target selection task experiment, the addition of tactile information feedback reduced target selection times slightly, compared to the no additional feedback condition. A more pronounced effect was observed on the clicking time—the time to selection once the cursor entered the target. In this case, we observed a statistically significant speed-up of about 12% in the presence of tactile feedback. The modified mouse was also used in a test of virtual texture. The amplitude and frequency of solenoid pulses were varied according to the movement of the mouse and the underlying virtual texture. Subjects could reliably discriminate between different textures.
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (1994) 3 (1): 87–93.
Published: 01 February 1994
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As in the Bauhaus movement of the 1930s, artists and engineers are working together on commercial industrial (hardware) and postindustrial (software) design. Japan, a world leader in research and development areas like display technology and robotics, is a fertile environment in which VR [known here sometimes as AR (for artificial reality )] can flourish, both in labs and studios, and as consumer products and services: a confluence of theme parks, amusement centers, retail outlets, and home computer and media centers. Emphasizing the capture, transmission, and reproduction of experience, (literally) sensational VR is upon us, to simulate and stimulate. If it is hyped, or hyper, it is happening around Tokyo. Here is a selective guide to meta-holo-attractions open to the public in “The Big Orange.”
Journal Articles
Publisher: Journals Gateway
Presence: Teleoperators and Virtual Environments (1994) 3 (1): 81–86.
Published: 01 February 1994
Abstract
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This paper describes a 3D kinesthetic interface device using tensed strings. The results of the experiments on pick-and-place tasks show that not only sensations of collision but also weights of virtual objects are important in virtual environments.