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Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0001
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0002
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0003
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0004
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0005
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0006
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0007
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0008
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0009
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0010
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0011
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0012
EISBN: 9780262367523
Book: Treacherous Play
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.003.0013
EISBN: 9780262367523
Series: Playful Thinking
Publisher: The MIT Press
Published: 01 February 2022
DOI: 10.7551/mitpress/12023.001.0001
EISBN: 9780262367523
The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal— EVE Online , DayZ , and Survivor . Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play , Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of “dark play” is both lawful and advantageous: EVE Online , DayZ , and the television series Survivor . Examining aspects of games that are often hidden, ignored, or designed away, Carter shows the appeal of playing treacherously. Carter looks at EVE Online 's notorious scammers and spies, drawing on his own extensive studies of them, and describes how treacherous play makes EVE successful. Making a distinction between treacherous play and griefing or trolling, he examines the experiences of DayZ players to show how negative experiences can be positive in games, and a core part of their appeal. And he explains how in Survivor 's tribal council votes, a player's acts of betrayal can exact a cost. Then, considering these games in terms of their design, he discusses how to design for treacherous play. Carter's account challenges the common assumptions that treacherous play is unethical, antisocial, and engaged in by bad people. He doesn't claim that more games should feature treachery, but that examining this kind of play sheds new light on what play can be.
Series: Game Histories
Publisher: The MIT Press
Published: 12 October 2021
DOI: 10.7551/mitpress/13472.001.0001
EISBN: 9780262366748
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards , Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass-market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson—a noted authority on role-playing games—explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the “Satanic Panic” accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D . With Game Wizards , Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Series: Game Histories
Publisher: The MIT Press
Published: 12 October 2021
DOI: 10.7551/mitpress/13472.003.0001
EISBN: 9780262366748
Series: Game Histories
Publisher: The MIT Press
Published: 12 October 2021
DOI: 10.7551/mitpress/13472.003.0002
EISBN: 9780262366748
Series: Game Histories
Publisher: The MIT Press
Published: 12 October 2021
DOI: 10.7551/mitpress/13472.003.0003
EISBN: 9780262366748
Series: Game Histories
Publisher: The MIT Press
Published: 12 October 2021
EISBN: 9780262366748
Series: Game Histories
Publisher: The MIT Press
Published: 12 October 2021
DOI: 10.7551/mitpress/13472.003.0005
EISBN: 9780262366748