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Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.001.0001
EISBN: 9780262359498
The creative collaborations of engineers, artists, scientists, and curators over the past fifty years. Artwork as opposed to experiment? Engineer versus artist? We often see two different cultural realms separated by impervious walls. But some fifty years ago, the borders between technology and art began to be breached. In this book, W. Patrick McCray shows how in this era, artists eagerly collaborated with engineers and scientists to explore new technologies and create visually and sonically compelling multimedia works. This art emerged from corporate laboratories, artists' studios, publishing houses, art galleries, and university campuses. Many of the biggest stars of the art world—Robert Rauschenberg, Yvonne Rainer, Andy Warhol, Carolee Schneemann, and John Cage—participated, but the technologists who contributed essential expertise and aesthetic input often went unrecognized. Coming from diverse personal backgrounds, this roster of engineers and scientists includes Frank J. Malina, the American rocket-pioneer turned kinetic artist who launched the art-science journal Leonardo , and Swedish-born engineer Billy Klüver, who established the group Experiments in Art and Technology (E.A.T). At schools ranging from MIT to Caltech, engineers engaged with such figures as artist Gyorgy Kepes and celebrity curator Maurice Tuchman. Today, we are in the midst of a new surge of corporate and academic promotion of projects and programs combining art, technology, and science. Making Art Work reveals how artists and technologists have continually constructed new communities in which they exercise imagination, display creative expertise, and pursue commercial innovation.
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0001
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0002
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0003
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0004
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0005
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0006
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0007
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0008
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0009
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0010
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0011
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0012
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0013
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0014
EISBN: 9780262359498
Publisher: The MIT Press
Published: 20 October 2020
DOI: 10.7551/mitpress/10822.003.0015
EISBN: 9780262359498
Publisher: The MIT Press
Published: 14 July 2020
DOI: 10.7551/mitpress/12077.001.0001
EISBN: 9780262358606
The open access edition of this book was made possible by generous funding from Arcadia – a charitable fund of Lisbet Rausing and Peter Baldwin. A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual worlds. In this book, Jennifer Light examines the phenomena of “junior republics” and argues that they marked the transition to a new kind of “sheltered” childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality.
Publisher: The MIT Press
Published: 14 July 2020
DOI: 10.7551/mitpress/12077.003.0001
EISBN: 9780262358606
Publisher: The MIT Press
Published: 14 July 2020
DOI: 10.7551/mitpress/12077.003.0002
EISBN: 9780262358606
Publisher: The MIT Press
Published: 14 July 2020
EISBN: 9780262358606