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We implemented two treatment variations. The first treatment variable was the deterrence variable k, which was either -6, 6, or 12. The second concerned the dynamic or static nature of the flight-or-fight game. This gives a 3×2 design. Every subject participated in only one of the treatments. In total, 360 subjects participated, with seven or eight independent matching groups per treatment. Table 1 presents an overview.

Table 1.

Overview of Treatments

Treatment VersionDeterrence Value (k)N SubjectsN Matching Groups
Dynamic −6 64 
Dynamic 56 
Dynamic 12 64 
Static −6 56 
Static 64 
Static 12 56 
Treatment VersionDeterrence Value (k)N SubjectsN Matching Groups
Dynamic −6 64 
Dynamic 56 
Dynamic 12 64 
Static −6 56 
Static 64 
Static 12 56 

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