Table 6. 

Themes identified in narrative comments (labels given in brackets) and their observed frequencies.

Real crowdsFrequency %
Heterogenous/diverse paths/speeds (R1) 9.21 
Chaotic/unpredictable/erratic movement - rapid changes (R2) 21.05 
Decisiveness/purposefulness - direct movement (R3) 6.56 
Stop-start movement (R4) 7.89 
Static individuals/groups (R5) 2.63 
Groups/flocking/close proximity/collisions (R6) 7.89 
Collision avoidance (R7) 5.26 
Simulated crowds Frequency % 
Homogeneous behaviour (S1) 5.26 
Rapid direction/speed changes (S2) 3.95 
Goal-driven (S3) 3.95 
Smooth/continuous movement (S4) 15.79 
Clusters (S5) 1.32 
Long interactions/collisions and close proximity (S6) 6.58 
Collision avoidance (S7) 2.63 
Real crowdsFrequency %
Heterogenous/diverse paths/speeds (R1) 9.21 
Chaotic/unpredictable/erratic movement - rapid changes (R2) 21.05 
Decisiveness/purposefulness - direct movement (R3) 6.56 
Stop-start movement (R4) 7.89 
Static individuals/groups (R5) 2.63 
Groups/flocking/close proximity/collisions (R6) 7.89 
Collision avoidance (R7) 5.26 
Simulated crowds Frequency % 
Homogeneous behaviour (S1) 5.26 
Rapid direction/speed changes (S2) 3.95 
Goal-driven (S3) 3.95 
Smooth/continuous movement (S4) 15.79 
Clusters (S5) 1.32 
Long interactions/collisions and close proximity (S6) 6.58 
Collision avoidance (S7) 2.63 

Note. Related themes across real and simulated are numbered similarly, although there may not always be an exact correlation.

Close Modal

or Create an Account

Close Modal
Close Modal